- Datum23.07.2026
- Uhrzeit17:00 - 17:30 Uhr
- Veranstalter
stock3
Capcom Co. Ltd. Chart inkl. Chartanalyse

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Realtime-Kurs
| Handelsplatz | Kurs | +/- (%) | +/- (abs) | Vortag | Zeit | Aktionen |
|---|---|---|---|---|---|---|
| L&S | VK | |||||
| Tradegate BSX | VK | |||||
| Stuttgart | VK |
Passende Produkte
| WKN | Long/Short | KO | Hebel | Laufzeit | Bid | Ask |
|---|
Wertentwicklung (L&S)
Passender Service zu Capcom Co. Ltd.
Webinar zu Capcom Co. Ltd.
Kursinformationen (L&S)
- Tagestief / Hoch (€)-
- 52W-Tief / Hoch (€)14,820-26,440
- Jahrestief / Hoch (€)---
- Schlusskurs (Vortag)
- Eröffnungskurs
Wichtigste Eigenschaften
Dividenden von Capcom Co. Ltd.
Termine von Capcom Co. Ltd.
- Jul29Capcom Co. Ltd.Q1 2026 Earnings Release
- Okt22Capcom Co. Ltd.Q2 2026 Earnings Release
- Feb3Capcom Co. Ltd.Q3 2026 Earnings Release
Beschreibung
Capcom Co., Ltd., established in 1979 and headquartered in Osaka, Japan, is a prominent global entertainment developer and publisher. The company is engaged in the planning, creation, manufacturing, sales, and distribution of a wide array of interactive digital content, including home video games, online games, mobile applications, and traditional arcade experiences across international markets. Its operations are structured into several distinct divisions. The Digital Contents segment is responsible for developing and marketing both physical and downloadable video game titles for consumer consoles, as well as mobile and PC online platforms. The Arcade Operations segment oversees the management of its "Plaza Capcom" amusement facilities, predominantly found within commercial centers, and hosts various related events. The Amusement Equipments division focuses on the design, production, and sale of specialized hardware components, such as frames and LCD panels for gaming machines, along with their proprietary software. Lastly, the Other Businesses segment encompasses diverse activities including the publication of strategy guides and art books, the licensing of its intellectual property for films, animated series, music, and merchandise, and a strategic involvement in the esports sector. This segment additionally manages other amusement arcade facilities.
